A chronological journey through PyroSoft Productions' innovative software solutions
Live · Free
Free AI assistant that runs open language models on your own GPU, right in the browser via WebGPU. It looks things up, does the math and checks its work, with on-device voice, pictures and Python. No account, no subscription, no daily message cap, and chats stay in your browser.
Coming Soon
Your AI plan limits in one compact view: remaining capacity, reset countdowns and credits for Cursor, Claude, ChatGPT/Codex, Gemini and four more, in the Mac menu bar or a floating notch you can dock to any edge. There's a Windows version too.
Coming Soon
One keyboard, mouse and clipboard across the computers on your desk. Extended mode moves the pointer across touching monitor edges; Super Display streams another computer's desktop to your screen. Encrypted, with no cloud relay. In engineering preview on Apple Silicon Macs.
Coming Soon
A native SwiftUI control center for virtual displays, audio loopback cables, a test-signal camera, CoreMIDI ports, an isolated network interface and disk-image volumes on Apple Silicon Macs running macOS 14 or later. From the team behind the Windows Virtual Display Driver.
Live · Free
Free web tool that finds the base64 PSN Account ID that Chiaki and other Remote Play clients ask for. Sign in on Sony's own page and paste back one address. No sign-up, and your account details are never stored.
In Development
Native macOS x86-64 translation layer for Windows games on Apple Silicon: no Rosetta, no virtual machine, no Windows license. In scripted tests it boots a real game and renders its menus through DXVK and Metal; no game has been played end to end yet. Ferrum will ship inside Bourbon 26.
Coming Soon
Turns a Mac into a touch-capable computer using an iPhone you already own: point at the screen to move the cursor, touch it to click. Camera frames are processed locally on the Mac. macOS with iPhone comes first; Windows and Android support are planned.
Coming Soon
A browser studio for customizable 3D prints: framed, sealed, hangable reliefs with your own words, printed at home. BambiMaps opens first, turning real OpenStreetMap buildings and terrain into a Bambu-ready 3MF or a plain STL.
Open Source · MIT
The open-source layer of Bourbon 26: Smart Play recipes, Mac-safe game fixes, compatibility catalogs, a DXVK patch and a Steam shim. The Bourbon 26 app itself stays closed source.
In Development
A lean ARM64 SteamOS-style gaming OS on Fedora 44 that boots straight into native ARM64 Steam, with FEX for x86 game code and Proton for Windows games. It's coming to Bourbon 26 as an Apple Silicon virtual machine; there's no public download yet.
Current
Mac app for running Windows Steam games with one-click Wine, DXVK, MoltenVK, and Game Porting Toolkit setup — plus cloud gaming shortcuts and actively maintained compatibility fixes.
Current
Portable temporary file sharing from your own computer (Windows and macOS) with rotating public links, viewer downloads, optional return uploads, and Cloudflare Tunnel integration.
Current
Human-safe Base57 IP shortener with offline IPv4 encode/decode, browser-local QR codes, temporary PINs, and IPv6 lookup tools.
Current
Web utility that converts Steam App IDs into ready-to-copy console commands for downloads, app info, depots, and licenses.
Current
Unity 6 URP robot construction and combat kit with modular parts, physics-driven battles, WebGL browser demo, and a full developer handbook.
Public on GitHub
A Windows-first archiver with a native C++ engine and a readable .dvz format, tuned for the smallest possible archives. The source is public under a non-commercial license. Built with C++.
Open Source
Glassmorphism desktop widgets for Linux: weather, system stats, network, sticky notes, calendar and clock, each with its own accent color, opacity and blur settings. GPL-3.0. Built with JavaScript.
Open Source
A cross-platform WYSIWYG Markdown editor with rich-text and code views, a live preview pane, a full Markdown toolbar and export to HTML or PDF. GPL-3.0. Built with Electron.
In Development
Converts Lotus's Steam Deck OLED networking script to run as a Steam Deck DeckyLoader Plugin for enhanced network management.
In Development
Powerful task management and productivity suite with advanced workflow automation.
Released
Modern rewrite of 2006's ajChat web chat, rebuilt with current web technology. The original ajChat was a lightweight PHP chat from the early PyroSoft era.
Open Source
Builder for Sunshine host scripts — generate game-streaming launch configurations for your own Sunshine setup. GPL-3.0.
Open Source
Node.js/TypeScript and Python SDKs for post-quantum cryptography: Kyber encryption, Dilithium signatures and hybrid schemes, with typed interfaces and a command-line tool for the Python SDK.
In Development
Confidential software development project under NDA with CAMB.ai.
In Development
Collaborative development project with Lune Studio focusing on advanced audio driver technology and sound processing systems.
Released
Windows 10/11 desktop client that browses and runs a community library of scripts for bloatware removal, privacy, performance, networking and UI tweaks. The scripts live in the public WinPick-Scripts repository. Built with Python.
Open Source
Driver pack for the Steam Deck: a bundled collection of drivers for Valve's handheld, kept in one public repository. Built with Shell scripting.
Open Source
Python scripting interface for pipe-based control of the Virtual Display Driver — automate virtual display setup from your own code. MIT licensed.
Released
Display your current Spotify album artwork on your Pixoo 64 device. Integration app for seamless music visualization.
Released
Collection of Python scripts designed to interact with the Pixoo 64 LED display. Comprehensive toolkit for managing and customizing displays.
Released
Digital art creation tool specifically designed for Pixoo 64 LED displays with pixel-perfect editing.
Released
Classic Snake game implementation for Pixoo 64 LED display with retro graphics. Built with Python.
Released
View your virtual displays in application windows. Utility for previewing and testing display configurations across multiple monitor setups.
Current
Picture-in-picture for Windows, macOS and Linux. Creates unlimited floating windows from any monitor, app window or screen region. Perfect for multitasking, streaming, and productivity workflows.
Open Source
The unified control and configuration app for the Virtual Drivers suite — manage virtual displays and audio devices from one place. Built with C++.
Released
Add a virtual speaker and mic to your Windows 10/11 device! Works with VR, OBS, Sunshine, and desktop sharing software. Built with C++.
In Development
Tool for converting web applications into native desktop applications with advanced features.
In Development
Simplified writing and document creation tool with intuitive interface and powerful features.
Free for Personal Use
Add virtual monitors to Linux (X11) at any resolution and refresh rate, for VR, OBS, Sunshine and desktop sharing. The repository started in December 2024; the current native GTK3 app, which drives xrandr on AMD, Intel and NVIDIA, arrived in March 2026. Commercial use needs a separate license.
Open Source
The Inno Setup installer source for the Virtual Drivers suite, with its dependencies, inputs and outputs in one repository. Built with Inno Setup.
Released
I created a virtual 3D studio in Unreal Engine that integrates the host's webcam, video capture devices, and Twitch interactions. This studio allows for dynamic effects like dropping coins when viewers donate and offers multiple control methods, enhancing the interactive experience.
Released
Emulates Bluetooth keyboards, mice, and controllers from a PC to use on devices like game consoles remotely through Bluetooth.
Released
Customizable bouncing screensaver with physics simulation and multiple visual effects.
Released
Utility for extracting and analyzing EDID information from displays and televisions.
Released
Python-based web server framework with built-in development tools and easy deployment.
Released
I worked as a Programmer/Developer on a prototype for a text-based RPG powered by Artificial Intelligence. This project utilizes GPT-4 to generate a MUD-style RPG with randomized content, offering a unique experience with each playthrough.
Released
As a Programmer/Developer, I worked on an AI implementation with educational functionality. This AI serves as a tutor, offering detailed explanations on problem-solving and providing online resources for further learning. It emphasizes teaching the problem-solving process rather than just providing answers. Additionally, I developed a Lesson Plan Generator within the AI system. Users can simply input any topic or state standard, and the AI generates a comprehensive class lesson plan. This plan includes an engaging introduction, a clear title, lesson objectives, a materials list, step-by-step procedures for effective teaching, three examples, three sample questions, a conclusion, extension ideas, and strategies for English Language Learners (ELL).
Prototype Released
Bringing Paragon back to life in a Smash style game. 40+ Officially licensed Paragon characters, levels, and assets. A smash clone with recognizable characters, moves, attacks, combos, and levels based off of the Paragon universe. Moving forward beyond the 39 Paragon characters and countless levels, we will also be adding in other licensed assets from Unreal Engine, including the new Windwalker Echo (as seen in Fortnite, Land of Nanite, Valley of the Ancient, and Slay), and Metahumans taking the place of Miis!
Released
Using the Doc Ricketts ROV from MBARI, I recreated an underwater scientific expedition in Unreal Engine 5.
Released
Open source tool for managing file context when working with Claude AI assistant.
Coming Soon
The lightweight home media server you'll actually enjoy using. A Plex/Jellyfin alternative with gorgeous poster-based UI and local-only operation.
Open Source
A Windows-host Bluetooth server that simulates input devices — keyboards, mice and gamepads — over Bluetooth LE. From the Virtual Drivers team. GPL-3.0.
Released
Add virtual monitors to your Windows 10/11 device! Works with VR, OBS, Sunshine, and desktop sharing software. Over 10,000 stars on GitHub. Built with C++.
Released
A super-simple browser that makes any website transparent, first built so Discord could sit on top of a video while you chat. Built with C#.
Released
Transforms the power of yt-dlp into an intuitive interface. Professional-grade video downloading utility supporting YouTube, Twitch, and 40+ platforms.
Released
3D roguelike inspired by Vampire Survivors and Hades. An immersive Unreal Engine 5 adventure with stunning visuals and dynamic combat.
Worked with NOCTI, Ready for Industry, and eDynamicLearning to design certification assessments and content for the information technology industry.
Delivered
mHUB Chicago, Mayu. Developed and instructed a workshop on integrating ChatGPT and generative AI technologies into product development solutions.
2023 - PRESENT. I collaborate with project managers and subject matter experts to develop creative, intuitive, and engaging learning solutions for adult learners. My work involves integrating simulations, gamification, and VR into courseware to enhance student persistence within a proprietary learning management platform.
Present
2023 - PRESENT. Currently work as a private 1:1 mentor, teacher, and consultant for students enrolled in the California Self-Determination Program (SDP). My role involves assisting students with developmental challenges in planning, designing, and completing their software and game development projects.
Released
Document processing utility using LangChain for AI-powered text analysis and extraction.
Released
Automation script for integrating ChatGPT completions into various applications and workflows.
Released
I created ChatGPT Sample Templates for Replit, which included templates for Completion (GPT-3), LangChain CSV Loading (GPT-3), and LangChain Document Loading (GPT-3).
Released
CSV data processing tool using LangChain for intelligent data analysis and manipulation.
Released
Remux MKV files, convert MOV to MP4, and more. Comprehensive video processing and editing toolkit with advanced features for content creators.
Released
Use Kinect as a webcam and remove background automatically. Virtual green screen application using Kinect sensor for real-time background replacement.
Released
Defend your base from hordes of zombies, collect wild weapons. A low-poly, highly visual take on classic "Zombie Modes". Play with up to four friends.
Present
2022 - PRESENT. I created and developed the GameDev.tv Unreal Engine 5.1 Action Adventure Course, which covers the latest features of Unreal Engine 5, including blueprints, MetaHumans, Megascans, Behavior Trees, and more. It has become one of their best-selling courses.
Prototype Released
You're thrust into the dark web and given a limited set of tools to get started by an underground "security" organization called the HTK Group. If you can prove you've got what it takes, you'll earn the right to become a member of the organization, taking on bigger jobs and bigger risks. The game is played on separate desktop applications that mimic real life hacker tools like password crackers and port scanners. Pre-release game with prototype online.
Released
Modern blue box tone generator. Innovative utility tool with blue-themed interface for audio tone generation.
Delivered
eDynamicLearning. Served as keynote speaker and panelist discussing the advantages of industry certifications for students and Career and Technical Education programs.
2021 - 2023. During my time at Mayu, I worked as a programmer and project manager on multiple client projects. I designed Augmented Reality (AR) filters that utilized ChatGPT and Artificial Intelligence (AI) for an environmental waste awareness campaign. I also collaborated with developers on website upgrades and development, incorporating 3D integration with Three.js, 2D animation, and other accessible web design features. Additionally, I developed AI solutions for workshops and LangChain's private LLM use in the healthcare field.
Released
Fully 3D recreation of the iconic Windows XP bliss wallpaper designed in Unreal Engine. Experience the nostalgic rolling hills and blue sky in stunning three-dimensional detail as an interactive screensaver.
Released
Features D4, D6, D8, D10, D12, D20, and D100 dice. Interactive 3D dice rolling application for tabletop gaming with realistic physics.
Released
What will hatch on your stream? Interactive overlay game specifically designed for Twitch streamers and their audiences. Features real-time viewer participation.
Delivered
eDynamicLearning. Served as keynote speaker and panelist discussing innovative approaches to education that extend beyond traditional classroom boundaries.
Delivered
MCAET, KSBW. Served as host and technical advisor for a televised Rocket League tournament, managing both broadcast and technical aspects of the event.
Delivered
KHDC Station, Salinas. Participated in a radio interview discussing technology and local community initiatives.
Released
Product of a game design lesson plan covering creating a text-adventure in the most powerful game engine in the world, Windows Notepad. Features functional game modes including attacking, taking damage, earning gold, and purchasing weapons that affect your stats. Open source code available for editing.
Released
Complete GameMaker Studio 2 source code for a physics-based space shooter using Box2D engine.
During the summer of 2019 and throughout the 2019-2020 school year, I worked as a full-time Computer Science and Game Design teacher.
Released
Complete source code template for creating top-down shooter games in GameSalad Creator.
I taught a Chromebook refurbishment class at LFC to low-income families, conducting lessons in both English and Spanish. As part of this initiative, all participants had the opportunity to take home a free Chromebook after completing the lesson. Additionally, I served on the Technical Advisory Committee.
I held the position of a Game Design and Coding Instructor for students ranging from elementary to high school age. The workshops I offered covered a wide range of topics, including Intro to 2D Game Design, Intro to 3D Game Design, HTML/CSS Coding, Web Page Design, Python Programming, and more.
Delivered
Media Center for Arts, Entertainment, and Technology. Presented a seminar focusing on Career and Technical Education pathways in Visual Arts and Design for public demonstration day.
Completed
Focus on Education and Psychology. I currently hold my 3-year preliminary CTE Certification and am in the process of obtaining permanent CTE Certification for the following 4 subjects: Arts, Media, and Entertainment; Information and Communication Technologies; Business and Finance; and Marketing, Sales, and Services.
Completed
Initial classes for CTE Certification.
2018 - PRESENT. As a Subject Matter Expert (SME) in Programming, Computer Science, and Game Design, I write, edit, and contribute extensively. This includes authoring multiple complete (100,000 word+) courses in game design and programming, as well as editing or writing activities for various others. I also participated as a keynote presenter and panel member at the eDL Virtual Summit in both 2020 and 2021. Additionally, I handle internal projects related to help desk support and experimental AI functionality.
Delivered
Loaves, Fishes, and Computers. Served as keynote speaker and panelist providing guidance on securing first positions in the information technology industry.
I served as a full-time CTE Certified Teacher at Millennium Charter High School, where I taught Game Design and Media Production. This included teaching introductory courses as well as in-depth, daily, 4-hour classes.
I developed a course aligned with CTE curriculum pathways, utilizing software such as GameSalad, GameMaker Studio 2, Unreal Engine, and Unity. Before that, I instructed students at the MCAET Digital Media Lab and in the Mobile Digital Media Studio across various Salinas elementary schools, as well as at the Bay School of San Francisco. Additionally, I taught Computer Literacy and Excel classes in Spanish at Alba Farms in Salinas and served as a substitute/on-call Video Production Instructor.
I designed their web storefront and handled the management and updates for their network of websites and platforms, which included Max Fit, Max Fit Meals, Max Fit Blends, and Forbidden Labz on Magento and Shopify. I also took care of designing marketing materials such as posters, flyers, window clings, signage, logos, and more. In addition, I managed their social media and search engine presence across Google, Facebook, Instagram, YouTube, and Twitter. Furthermore, I developed both the Max Fit Meals Android and iOS apps. I oversaw photo and video shoots for social media, featuring various models, celebrities, and athletes, including Sadik Hadzovik, Robert Oberst, Mike Rashid, and others. As the general project manager for all video and photo shoots, I was responsible for managing contracted employees and sourcing equipment.
I served as a long-term writer for Pluralsight, contributing more than 50 published articles on IT Certification Preparation, covering a wide range of certification platforms including Microsoft, CompTIA, and others.
Founded
Founded the Salinas News and Monterey News Facebook pages and brought them to over 17,000 likes through reporting and sharing local news and community content.
Created
Created SalinasRadio.com, set up a streaming server, and gained usage rights to showcase over 50 local bands, providing a platform for local music discovery and promotion.
Created
Created AlisalTech - Kids, a comprehensive educational website to categorize and present educational games, resources, and activities for students and educators.
Developed
Programmed the DRW Auto Loader to create an aesthetically-pleasing link repository for student and teacher use, streamlining access to educational resources.
Developed
Programmed CUSD Tech Helper to aid in common IT tasks and technical support within the Carmel Unified School District environment.
I was responsible for providing support for hardware, software, and networking across multiple school sites. In this role, I deployed and maintained student Chromebooks, ensuring a 1:1 student-to-laptop ratio throughout the district.
Released
Tool for loading and managing educational websites and resources for classroom environments.
I collaborated remotely with SSI to design and implement a networking solution, facilitating secure communications and data transfers between server and client machines. In a more recent role, I transitioned to working as a remote Server Administrator, responsible for server maintenance, upgrades, and various related tasks.
Delivered
Designed and developed the official website for TEDxYouth@Monterey, providing technological and security consulting for the server infrastructure.
Active
Started my YouTube channel to share tech tutorials, software development insights, and project showcases.
I managed the Computer Lab at Del Rey Woods Elementary and organized after-school programs for students, staff, and parents, aligning them with Common Core Standards. I conducted technology classes, including game design using code.org, for students in grades K-5. My responsibilities also included overseeing tech inventory systems, providing support for hardware, software, and networking at the school site, developing and maintaining websites for multiple school sites, training teachers and staff, designing and programming electronic LED signage, and contributing to the Technology Planning Committee.
Released
Comprehensive technical support and troubleshooting utility for Windows systems.
Released
A side-scrolling game made in GameMaker 6 featuring dynamic combat and engaging gameplay mechanics. The game featured original music by composer Christian Ponte and beautiful pixel art by Nessa Bok.
I provided support for students and staff in resolving hardware, software, and networking issues. Additionally, I taught video production and basic computer classes to students during summer sessions and throughout the school year. I played a key role in creating a weekly morning news show featuring students, which was broadcast live over the school's cable system for all classes to watch. My responsibilities extended to overseeing technology initiatives at Dr. Martin Luther King, Jr. Academy, Fremont Elementary School, and Creekside Elementary School. I also assisted in the development and planning of their Technology Use Plan for future years and school funding.
Completed
Focus on US History. General Education Classes. Gained Paraprofessional Certification at MPUSD.
Completed
Classes: Computer Repair CompTIA A+ Prep, CISCO CCNA (Computer Networking) Prep, Computer Business Applications (CBA), Microsoft Specialist Prep., Web Page Design.
Graduated
CLASS OF 2007. Earned my High School Diploma in 2007. Had a focus on AP English, Journalism (Published in the National Edition of High School Journalism), and History.
Released
After the implementation of "C++ Alice", I continued my work with AIML datasets and implemented a PHP version, codenamed PHilliP. This implementation worked well, and I had decided to use it in a more interesting way than a simple chat site. I integrated PHilliP into our current Forum/Message Board software. Giving it its own user account, and allowing it to reply to any posts within a specific forum. This led to thousands of public discussions from users all over the world. It also increased engagement and revenue for the website through Google Advertising and affiliate marketing.
Released
Enhanced version of the original Air Ride game with improved graphics and gameplay mechanics.
Released
Starting way back in 2006, I worked with Artificial Intelligence using the A.L.I.C.E. AIML framework developed by Dr. Richard S. Wallace. I worked to develop a C++ implementation of the A.L.I.C.E. framework, implementing both default AIML datasets as well as developing custom data sets to train the AI on, giving it added resources and "knowledge" to work with, as well as designing personalities and personal traits for the AI. Beyond the AI itself, the application also used a visual UI to increase the complexity of the visuals as the AI "worked". Adding a layer to the experience. My goal was to create an implementation that ran on Windows, that anyone could use without prior experience. Simply open and type. This application ended up going by the moniker of Debbie, though users could import one of many prebuilt or custom personalities.
Released
Top-down shooter based in 1942 with period-appropriate aircraft and combat mechanics.
Released
Secure instant messaging client with encryption and privacy-focused features.
Released
Alternative calculator application with unique interface and advanced mathematical functions.
Released
Collection of custom clock screensavers made for the band HaZmAt with band-themed design elements.
Released
Custom screensaver with network connectivity themes and visual effects.
Released
Matrix-style digital rain screensaver with customizable effects and colors.
Released
Third installment in the Space Warz series, custom edition made for the band HaZmAt with special themed content.
Released
Enhanced sequel to the original Space Warz with improved graphics and new gameplay mechanics.
Released
Classic space combat game featuring intense battles and strategic gameplay elements.